The player tends to spring through areas quickly, so this doesn’t become a problem unless they slow to a stop, such as during scenes that restrict movement and cannot be skipped. The individual textures do their job, but they’re not awe-inspiring. ![]() When looking at scenery closer up, it doesn’t look quite as pretty. In long platforming sections, or difficult areas where the player could fall several times before succeeding, it would have felt like less of a lonely experience had there been more dialogue. The game took over two years to develop, and it is disappointing that, given the game’s title, Gone North Games did not dedicate more of this time to creating the feeling of a bedtime story.Īs a whole, the story of ASAMU is a nice idea, but it feels like beta material and could have done with more back and forth between the characters. There is no conversation between the Father and his daughter outside of the few scripted story events and a handful of optional story objects that can be found to activate new pieces of dialogue. While traversing the obstacles laid in front of you, the dialogue is surprisingly sparse for a game called ‘A Story About My Uncle’. The fantastic adventure he describes quickly unfolds into a solid platforming game where the player must travel from checkpoint to checkpoint in order to further the plot. In ASAMU the player must leap and swing through a series of areas, guided by the voice of a father who narrates the tale to his daughter in the form of a bedtime story. A Story About My Uncle is a PC platformer developed by Gone North Games.
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